Foraging & Hunting

Foraging - Herbs / Food

http://orteil.dashnet.org/randomgen/?gen=DgXm0VzT

Ingredients are location based. Some stuff grows in some world parts. What they find is randomised. Amount of wild herbs determined by 1d6. (0,0,1,1,2,3) On 0 = just edible food. Herbalism check to check common/uncommon/rare (0-15,15-19,20), then random pick from the list of local stuff. d6 for quantity when uncommon(0,1,1,1,2,2) or common (1,1,1,2,2,3) When you roll a natural 20, do a perception check to find a mythic ingredient (if it is around) Some (many) ingredients can only be "manually" harvested, not through this system.

A hex is exhausted after 5 hours of foraging.

Searching for herbs etc takes 1 hour per attempt. Anyone who has a description of what they're looking for may search.

Hunting -

Small game 1d6. (0,0,0,0, s,s) - d20 stealth check (reaction of the animal) - roll for result from list -
 * 1) rabbit
 * 2) rodent
 * 3) vulpine(fox)
 * 4) falcon/eagle
 * 5) small bird
 * 6) turtle
 * 7) snake
 * 8) bird of paradise
 * 9) raven
 * 10) simian
 * 11) Amphibian (toad/lizard/salamander/gecko..)
 * 12) local small fantasy animal (mix 2 or so)

Large game 1d6. (0,0,0,0, 0,s) - d20 stealth check (reaction of the animal) - roll for result from list - (d3 size check on all)
 * 1) feline
 * 2) canine/lupine
 * 3) equine
 * 4) ursine
 * 5) bovine
 * 6) ovine
 * 7) simian
 * 8) dinosaur
 * 9) local fantasy beast