Mallowtown

Basics
Citystate Mallowton/town. Unwalled medium size city. Houses the Lord of Mallow - Lord Edmon of Mallow.Architecture is straw & wood housing. Relatively poor city. Feels like a huge village. Has a siege camp and is being besieged for 3 years already. There is a palisade wall built around Mallowtown by the attackers, as containment
 * Lord: Edmon of Mallow. House Mallow
 * Heraldry: a 3 pointed crown in a V shape (white) on earthy brown field.
 * Population/size: 10-20k
 * Races: Human (90%, some dwarves in the mines etc - rare in these parts, very very small % of elves)
 * Culture: Myrodon, Polytryskeia
 * Speak in a funny accent. (canadianlike)
 * Similar to: Typical ruralish medieval city, like a large village
 * Import & export: Imports many tools, coal, etc. Exports lots of raw ores, gems, (mallow)stone and ingots. (quarry/mines)
 * Guard outfit: Sword, axe and round shield. Earth colour tunics
 * General mood: Poor but they seem okay with it, oddly. Pretty friendly place as opposed to midhedge. Feels like a small community despite being pretty large
 * Known for: Ser Javioni Ferregain "The Strong"
 * Known for: The ores, iron, The Kork, and the fact its located in a big pit.
 * Korkton - a "seperate" village situated around The Kork. See themselves as seperate, is really officially "smallmallow"

Areas & buildings

 * Tavern: The Deep Inn
 * Shop: Ferrergain Ores & Ingots (many, lower price)
 * Market (lots of food, all kinds)
 * The Barracks (all around, makeshift donut/round barracks are built where soldiers are on duty constantly)
 * The Mines/Quarry. Whole district with many mines of different veins, a massive quarry for stone. Mines can be rented
 * The Kork. Big dam keeping the Mallow out of the mallowpit and flooding the city. Round the clock work there. Very safeguarded for obvious reasons.
 * Lords keep - underground/dungeon type thing. Used to be the first mine in the mallowpit.
 * The lost mine - one mine was compromised by unknown threat.
 * Jousting & small arena duelling (non lethal)

Plot/Quest

 * The lost mine - one mine was compromised by unknown threat.
 * Ser Javioni and his captains duty. He is not fit for leadership, has never been in a real war. He's closer to an actor, and you can help him out somehow out of this awkward situation. He'll reward you aptly. (in recognition)