Bandit Lair

BanditLair.psd

0 entrance room - 1 bandit(guard ), bars door & ditches key in hay if he is alarmed 1 farm room / prison 2 main hall - 2x bandit, 7x bandit, 40% ranged. female and male 3 quarters 4 throne room - 2x bandit, 1x bandit king
 * a - main door (wooden, 20 hp, can be barred)
 * b - shit, piss and other rotting waste (STINKS)
 * c - horses tied to pole
 * e - haybale & veg (food for horses)
 * d - iron door (str dc20, 50hp, key on guard or in hay(dc20 perception, dc17 investigation or burn it))
 * room with cow/pigs and a feeder
 * alternatively: prisoners
 * a bedrolls & campfire, pot on rack over fire with boiling stew inside (2 bandits)
 * b large dining table, wooden plates/bowls with food and copper cutlery, cups with water and mead, candles in goblin skulls, books, large boar roast (smells great), half eaten fruit & vegetables
 * b2 if bandits were notified, they flip table for extra cover (75%)
 * c pantry, dead hung rabbits, vegetables, 3 barrels of mead (almost empty) extra cutlery, drying fish, bag of wheat
 * d handpainting of riders chasing small humanoids, away from hut with happy faces inside
 * bedrolls and pots in every room, d4 children of d4-1 age, crying, hiding (scared)
 * one room has beautifully crafted animal wood sculptures (small, toys) also a half complete handmade chess set.
 * one guy collected hats
 * bridge over cavernous river, dex check dc10 when bandits shoot as you go over bridge, else fall in (str check to swim upstream, dex/str check to go back up
 * a - main table, with local shittily made map and areas that have been hit. list of goods that were stolen(as per quest), horns of mead and a big candle made out of an ogre skull (10gp), pen and ink and a bed behind the throne with a chained elf slave (female)
 * b furniture holding d8 pieces of basic weaponry and d4 sets of leather armor. rest of stuff is part of treasure hoard
 * c throneseat with dire wolf fur (25gp) and a small treasure hoard chest (donjon it)