Quests

Plot Quests
Act 1
 * Khunda escort quest
 * Escape_Hurenskala_Dungeontree
 * Locate Khunda
 * Confront Khunda

Sidequests
The Infested Fort

Rhaelyx Treasure Hunt

Medusa Tragedy

Twin Wizards

Qelong Quest

New Hania Oddysee

Heart of the Jungle  (plot?)

Ursca's Caverns (plot?)

Acquisitions Inc.

Dormoor Catacombs

Avert Heirloom

Find and Rescue Kaulder, the Witchhunter

Help Mallowtown Refugees escape

Welloch Family Roots

Aership Wyvern Hunting

Glorious Leader Iwabobo

Escape from Lost Mines of Alatar

Greendale Dwelling Heritage

Four Ways Inn Cellar

Generic Quests
Civs
 * 1) Civilian asks to clear name of family member for petty crime, held in nearby city / (minor theft/carousing/local magic law) he is innocent/guilty, you can eg bribe guard (25 gp), pay his bail/fine (50 gp), convince/prove his innocence, find true criminal, etc. GP: some gp, d6 lvl 1 treasure, small treasure, nonmagical scroll, local map, renown
 * 2) 2 men try to woo daughter,her father wants you to convince one to give up. Mother wants you to convince girl to not have any relationship yet (too young?) Reward: family heritage, nonmagical scroll, some sp
 * 3) Civilian asks you to take care of nearby criminal/gang/nuisance (person) - Reward: 50-200 gp/sp/cp
 * 4) Civilian is a collector of "rare" random good (relatively far), wants you to bring anything you find, will pay good coin for it
 * 5) Civilian wants you to assassinate someone in his city. (family member, co-worker, dispute) reward: 50-500 gp
 * 6) Civilian is being exiled due to scandal, needs his name cleared (reward renown & gp) or otherwise support (losing everything) reward: delayed, friend outside city somewhere
 * 7) Civilian is lacking money for basic food, asks for a handout. Reward: spreads good word; repays later in double
 * 8) Civ wants you to steal a stash/item from nearby rival
 * 9) Family head died of old age and civ wants you to "take care of" the other inheritors so he gets a bigger piece of the pie. offers a % of every extra bit he/she gets.
 * 10) Civs son is being drafted into the army, wants you to stop it (convince army, incapacitate him, hide him
 * 11) Civ is knowledgeable/obsessed with nearby sidequest, wants to sell the info
 * 12) Civ has some local knowledge, wants to sell it/tell it as reward for quest (reroll)

Soldiers Tavern/inn
 * 1) Soldiers/militia are about to finally march on a bandit/enemy camp/lair/etc. (it goes smoothly, turns sour, is a slaughter d6)
 * 2) Soldier refers to their officer who needs more weapon supplies. (d100 swords/shields etc) will pay 1 gp per weapon and 1 gp commission.
 * 3) Soldiers refers to recruiting agent, wants to recruit into the army of Hania
 * 1) Tavernkeep needs produce (alcohol, food, bedrolls...) but can't get it easily somehow
 * 2) Caravan with goods was supposed to arrive, but didn't. (random bandit/monster attack)
 * 3) Some dudes/a dude has been trouble in the inn, needs you to inform him he has to leave (d20 dangerous/agression level, acts as DC for intimidation etc)
 * 4) Local figure in the tavern has another quest (other tables)
 * 5) Bulletin board - Bounty hunt note: a murderer/thief... Bounty Hunt
 * 6) Bulletin board - Mercenary work, private... Mercenary Work
 * 7) Bulletin board - Bounty hunt note: a monster... Bounty Hunt
 * 8) Caravaning job (export) - Independant
 * 9) Bulletin board - Mysterious Job (assassination; poachers; slavers)
 * 1) Bulletin board - Mercenary work, private... Mercenary Work
 * 2) Bulletin board - Bounty hunt note: a monster... Bounty Hunt
 * 3) Caravaning job (export) - Independant
 * 4) Bulletin board - Mysterious Job (assassination; poachers; slavers)
 * 1) Caravaning job (export) - Independant
 * 2) Bulletin board - Mysterious Job (assassination; poachers; slavers)
 * 1) Bulletin board - Mysterious Job (assassination; poachers; slavers)

Village
 * 1) Village is being tarnished by bandits/gnolls/goblins/orcs, (nearby camp)
 * 2) Village is being plagued by a disease - turns out to be magical (silence works)
 * 3) Village is being plagued by a natural disease, doctor in nearby city knows how to cure (some herb)
 * 4) Village is being plagued by a supernatural monster (ghost)
 * 5) Village is being plagued by a monster (werewolf, owlbear, carnivore dino eating cattle, etc)

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Causes events